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Książki \ Programowanie \ C++

Microsoft Visual C++/CLI Step by Step Język: 2

978-0-7356-7517-9

Cena Brutto: 174.83

Cena netto: 166.50

Ilość:
Wersja: Drukowana
Autor Julian Templeman
Liczba_stron 540
Wydawnictwo Microsoft Press
Oprawa miękka
Data_Wydania 2013-08-06
Microsoft

Visual C++/CLI

Step by Step


Expand your expertise and teach yourself the fundamentals of the Microsoft Visual C++/CLI language. If you have previous programming experience but are new to Visual C++, this tutorial delivers the step by step guidance and coding exercises you need to master core topics and techniques.


Discover how to:

  • Utilize the various features of the C++/CLI language
  • Write and debug object-oriented C++ programs in Visual Studio 2012
  • Work effectively with legacy code and COM
  • Make use of the Microsoft .NET Framework Class Library
  • Create a simple Windows Store app
  • Use .NET features such as properties, delegates and events
  • Access data from disparate sources using ADO.NET
  • Create and consume web services using Windows Communication Foundation

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  1. Getting Started with C++ .NET

    1. Chapter 1 Hello C++!

      1. What is C++/CLI?
      2. Your first C++/CLI application
      3. Creating an executable application—theory
      4. Creating an executable application—practice
      5. Conclusion
      6. Quick reference
    2. Chapter 2 Introducing Object-Oriented Programming

      1. What is object-oriented programming?
      2. Features of object-oriented programming languages
      3. Classes and objects
      4. Benefits to the development life cycle
      5. A simple example
      6. Quick reference
    3. Chapter 3 Variables and Operators

      1. What is a variable?
      2. The fundamental data types
      3. Declaring a variable
      4. Declaring multiple variables
      5. Assigning values to variables
      6. Handles and pointers
      7. Arrays
      8. Constants
      9. Typedefs
      10. The .NET Framework String class
      11. Operators and expressions
      12. Quick reference
    4. Chapter 4 Using Functions

      1. Declaring function prototypes
      2. Quick reference
    5. Chapter 5 Decision and Loop Statements

      1. Making decisions by using the if statement
      2. Making decisions by using the switch Statement
      3. Performing loops
      4. Quick reference
    6. Chapter 6 More About Classes and Objects

      1. Organizing classes into header files and source files
      2. Creating objects
      3. Initializing objects by using constructors
      4. Defining class-wide members
      5. Using constants in classes
      6. Defining object relationships
      7. Quick reference
    7. Chapter 7 Controlling Object Lifetimes

      1. The .NET approach to object lifetimes
      2. Destruction and finalization
      3. Quick reference
    8. Chapter 8 Inheritance

      1. What is inheritance?
      2. Designing an inheritance hierarchy
      3. Defining a base class
      4. Defining a derived class
      5. Creating derived class objects
      6. Concrete and abstract classes
      7. Overriding member functions
      8. Protected access
      9. Defining sealed classes
      10. Defining and using interfaces
      11. Quick reference
  2. Microsoft .NET Programming Basics

    1. Chapter 9 Value Types

      1. Reference types and value types
      2. Structures
      3. Enumerations
      4. Quick reference
    2. Chapter 10 Operator Overloading

      1. What is operator overloading?
      2. Overloading operators in managed types
      3. Quick reference
    3. Chapter 11 Exception Handling

      1. What are exceptions?
      2. Throwing exceptions
      3. Handling exceptions
      4. Creating your own exception types
      5. Using safe_cast for dynamic casting
      6. Using exceptions across languages
      7. Quick reference
    4. Chapter 12 Arrays and Collections

      1. Native C++ arrays
      2. Generic types
      3. Managed arrays
      4. The .NET array class
      5. Other .NET collection classes
      6. Generics and templates
      7. Quick reference
    5. Chapter 13 Properties

      1. What are properties?
      2. Implementing scalar properties
      3. Implementing indexed properties
      4. Adding accounts to the Bank class
      5. Quick reference
    6. Chapter 14 Delegates and Events

      1. What are delegates?
      2. What is the purpose of delegates?
      3. What are events?
      4. Quick reference
    7. Chapter 15 The .NET Framework Class Library

      1. What is the .NET Framework?
      2. The .NET Framework namespaces
      3. Quick reference
  3. Using the .NET Framework

    1. Chapter 16 Working with Files

      1. The System::IO namespace
      2. Implementing text I/O by using readers and writers
      3. Working with files and directories
      4. Binary I/O
      5. Quick reference
    2. Chapter 17 Reading and Writing XML

      1. XML and .NET
      2. Parsing XML by using XmlReader
      3. Writing XML by using XmlTextWriter
      4. Using XmlDocument
      5. Quick reference
    3. Chapter 18 Using ADO.NET

      1. What is ADO.NET?
      2. Creating a connected application
      3. Creating a disconnected application
      4. Disconnected operation using a DataSet
      5. Quick reference
    4. Chapter 19 Writing a Service by Using Windows Communication Foundation

      1. What is Windows Communication Foundation?
      2. The ABCs of WCF
      3. Creating a service
      4. Quick reference
    5. Chapter 20 Introducing Windows Store Apps

      1. A (brief) history of writing Windows user interface applications
      2. Introducing Windows Store apps
      3. Writing a Windows Store app
      4. Introducing XAML
      5. C++/CX and Windows RT
      6. Quick reference
    6. Chapter 21 More About Windows Store Apps

      1. Building the basic calculator
      2. Quick reference
  4. Advanced topics

    1. Chapter 22 Working with Unmanaged Code

      1. Managed vs. unmanaged code
      2. Pinning and boxing
      3. Using P/Invoke to call functions in the Win32 API
      4. Quick reference
    2. Chapter 23 Attributes and Reflection

      1. Metadata and attributes
      2. Using predefined attributes
      3. Defining your own attributes
      4. Using reflection to obtain attribute data
      5. Quick reference
    3. Chapter 24 Living with COM

      1. COM components and the COM Interop
      2. Using COM components from .NET code
      3. Using .NET components as COM components
      4. Quick reference
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