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Książki \ Windows 8

Programming Windows: Writing Windows 8 Apps With C# And XAML, Sixth Edition Język: 2

978-0-7356-7176-8

Cena Brutto: 245.70

Cena netto: 234.00

Ilość:
Wersja: Drukowana
Autor Charles Petzold
Liczba_stron 1136
Wydawnictwo Microsoft Press
Data_Wydania 2013-02-01

Reimagined for full-screen and touch-optimized apps, Windows 8 provides a platform for reaching new users in new ways. In response, programming legend Charles Petzold is rewriting his classic Programming Windows—one of the most popular programming books of all time—to show developers how to use existing skills and tools to build Windows 8 apps.


Programming Windows, Sixth Edition focuses on creating Windows 8 apps accessing the Windows Runtime with XAML and C#. The book also provides C++ code samples. The Sixth Edition is organized in two parts:

  • Part I, “Elementals,” begins with the interrelationship between code and XAML, basic event handling, dynamic layout, controls, templates, asynchronous processing, the application bar, control customization, and collections. You should emerge from Part I ready to create sophisticated page-oriented collection-based user interfaces using the powerful ListView and GridView controls.
  • Part II, “Specialties,” explores topics you might not need for every program but are essential to a well-rounded education in Windows 8. These include multitouch, bitmap graphics, interfacing with share and search facilities, printing, working with the sensors (GPS and orientation), text, obtaining input from the stylus (including handwriting recognition), accessing web services, calling Win32 and DirectX functions, and bringing your application to the Windows 8 app store.
  1. Elementals

    1. Chapter 1 Markup and Code

      1. The First Project
      2. Graphical Greetings
      3. Variations in Text
      4. Media As Well
      5. The Code Alternatives
      6. Images in Code
      7. Not Even a Page
    2. Chapter 2 XAML Syntax

      1. The Gradient Brush in Code
      2. Property-Element Syntax
      3. Content Properties
      4. The TextBlock Content Property
      5. Sharing Brushes (and Other Resources)
      6. Resources Are Shared
      7. Exploring Vector Graphics
      8. Stretching with Viewbox
      9. Styles
      10. A Taste of Data Binding
    3. Chapter 3 Basic Event Handling

      1. The Tapped Event
      2. Routed Event Handling
      3. Overriding the Handled Setting
      4. Input, Alignment, and Backgrounds
      5. Size and Orientation Changes
      6. Bindings to Run?
      7. Timers and Animation
    4. Chapter 4 Presentation with Panels

      1. The Border Element
      2. Rectangle and Ellipse
      3. The StackPanel
      4. Horizontal Stacks
      5. WhatSize with Bindings (and a Converter)
      6. The ScrollViewer Solution
      7. Layout Weirdness or Normalcy?
      8. Making an E-Book
      9. Fancier StackPanel Items
      10. Deriving from UserControl
      11. Creating Windows Runtime Libraries
      12. The Wrap Alternative
      13. The Canvas and Attached Properties
      14. The Z-Index
      15. Canvas Weirdness
    5. Chapter 5 Control Interaction

      1. The Control Difference
      2. The Slider for Ranges
      3. The Grid
      4. Orientation and Aspect Ratios
      5. Slider and the Formatted String Converter
      6. Tooltips and Conversions
      7. Sketching with Sliders
      8. The Varieties of Button Experience
      9. Defining Dependency Properties
      10. RadioButton Tags
      11. Keyboard Input and TextBox
      12. Touch and Thumb
    6. Chapter 6 WinRT and MVVM

      1. MVVM (Brief and Simplified)
      2. Data Binding Notifications
      3. A View Model for ColorScroll
      4. Syntactic Shortcuts
      5. The DataContext Property
      6. Bindings and TextBox
      7. Buttons and MVVM
      8. The DelegateCommand Class
    7. Chapter 7 Asynchronicity

      1. Threads and the User Interface
      2. Working with MessageDialog
      3. Callbacks as Lambda Functions
      4. The Amazing await Operator
      5. Cancelling an Asynchronous Operation
      6. Approaches to File I/O
      7. File Pickers and File I/O
      8. Handling Exceptions
      9. Consolidating Async Calls
      10. Streamlined File I/O
      11. Application Lifecycle Issues
      12. Your Own Asynchronous Methods
    8. Chapter 8 App Bars and Popups

      1. Implementing Context Menus
      2. The Popup Dialog
      3. Application Bars
      4. The Application Bar Button Style
      5. Inside the Segoe UI Symbol Font
      6. App Bar CheckBox and RadioButton
      7. An App Bar for a Note Pad
      8. Introducing XamlCruncher
      9. Application Settings and View Models
      10. The XamlCruncher Page
      11. Parsing the XAML
      12. XAML Files In and Out
      13. The Settings Dialog
      14. Beyond the Windows Runtime
    9. Chapter 9 Animation

      1. The Windows.UI.Xaml.Media.Animation Namespace
      2. Animation Basics
      3. Animation Variation Appreciation
      4. Other Double Animations
      5. Animating Attached Properties
      6. The Easing Functions
      7. All-XAML Animations
      8. Animating Custom Classes
      9. Key Frame Animations
      10. The Object Animation
      11. Predefined Animations and Transitions
    10. Chapter 10 Transforms

      1. A Brief Overview
      2. Rotation (Manual and Animated)
      3. Visual Feedback
      4. Translation
      5. Transform Groups
      6. The Scale Transform
      7. Building an Analog Clock
      8. Skew
      9. Making an Entrance
      10. Transform Mathematics
      11. The Composite Transform
      12. Geometry Transforms
      13. Brush Transforms
      14. Dude, Where’s My Element?
      15. Projection Transforms
      16. Deriving a Matrix3D
    11. Chapter 11 The Three Templates

      1. Data in a Button
      2. Making Decisions
      3. Collection Controls and the Real Use of DataTemplate
      4. Collections and Interfaces
      5. Tapping and Selecting
      6. Panels and Virtualizing Panels
      7. Custom Panels
      8. The Item Template Bar Chart
      9. The FlipView Control
      10. The Basic Control Template
      11. The Visual State Manager
      12. Using generic.xaml
      13. Template Parts
      14. Custom Controls
      15. Templates and Item Containers
    12. Chapter 12 Pages and Navigation

      1. Screen Resolution Issues
      2. Scaling Issues
      3. Snap Views
      4. Orientation Changes
      5. Simple Page Navigation
      6. The Back Stack
      7. Navigation Events and Page Restoration
      8. Saving and Restoring Application State
      9. Navigational Accelerators and Mouse Buttons
      10. Passing and Returning Data
      11. Visual Studio Standard Templates
      12. View Models and Collections
      13. Grouping the Items
  2. Specialties

    1. Chapter 13 Touch, Etc.

      1. A Pointer Roadmap
      2. A First Dab at Finger Painting
      3. Capturing the Pointer
      4. Editing with a Popup Menu
      5. Pressure Sensitivity
      6. Smoothing the Tapers
      7. How Do I Save My Drawings?
      8. Real and Surreal Finger Painting
      9. A Touch Piano
      10. Manipulation, Fingers, and Elements
      11. Working with Inertia
      12. An XYSlider Control
      13. Centered Scaling and Rotation
      14. Single-Finger Rotation
    2. Chapter 14 Bitmaps

      1. Pixel Bits
      2. Transparency and Premultiplied Alphas
      3. A Radial Gradient Brush
      4. Loading and Saving Image Files
      5. Posterize and Monochromize
      6. Saving Finger Paint Artwork
      7. HSL Color Selection
      8. Reverse Painting
      9. Accessing the Pictures Library
      10. Capturing Camera Photos
    3. Chapter 15 Going Native

      1. An Introduction to P/Invoke
      2. Some Help
      3. Time Zone Information
      4. A Windows Runtime Component Wrapper for DirectX
      5. DirectWrite and Fonts
      6. Configurations and Platforms
      7. Interpreting Font Metrics
      8. Drawing on a SurfaceImageSource
    4. Chapter 16 Rich Text

      1. Private Fonts
      2. A Taste of Glyphs
      3. Font Files in Local Storage
      4. Typographical Enhancements
      5. RichTextBlock and Paragraphs
      6. RichTextBlock Selection
      7. RichTextBlock and Overflow
      8. The Perils of Pagination
      9. Rich Editing with RichEditBox
      10. Your Own Text Input
    5. Chapter 17 Share and Print

      1. Settings and Popups
      2. Sharing Through the Clipboard
      3. The Share Charm
      4. Basic Printing
      5. Printable and Unprintable Margins
      6. The Pagination Process
      7. Custom Printing Properties
      8. Printing a Monthly Planner
      9. Printing a Range of Pages
      10. Where to Do the Big Jobs?
      11. Printing FingerPaint Art
    6. Chapter 18 Sensors and GPS

      1. Orientation and Orientation
      2. Acceleration, Force, Gravity, and Vectors
      3. Follow the Rolling Ball
      4. The Two Norths
      5. Inclinometer = Accelerometer + Compass
      6. OrientationSensor = Accelerometer + Compass
      7. Azimuth and Altitude
      8. Bing Maps and Bing Map Tiles
    7. Chapter 19 Pen (Also Known as Stylus)

      1. The InkManager Collections
      2. The Ink Drawing Attributes
      3. Erasing and Other Enhancements
      4. Selecting Strokes
      5. The Yellow Pad
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