Używamy cookies, aby ułatwić korzystanie z Portalu. Możesz określić warunki przechowywania, dostępu do plików cookies w Twojej przeglądarce. Dowiedz się więcej.
strona główna Strona główna | Nowości | Promocje | Zapowiedzi Twoje konto | Zarejestruj | Schowek | Kontakt | Pomoc
mapa działów
Szukaj: szukanie zaawansowane
Koszyk

Unity Game Development in 24 Hours, Sams Teach Yourself, 2nd Edition Język: 2

978-0-672-33751-2

Cena Brutto: 174.83

Cena netto: 166.50

Ilość:
Wersja: Drukowana
Autor Ben Tristem, Mike Geig
Liczba_stron 432
Wydawnictwo Sams
Data_Wydania 2016-01-11
Unity Game Development in 24 Hours, Sams Teach Yourself, 2nd Edition

In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games!


This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.

  • Step-by-step instructions carefully walk you through the most common Unity game development tasks.
  • Practical, hands-on examples show you how to apply what you learn.
  • Quizzes and exercises help you test your knowledge and stretch your skills.
  • Notes and tips point out shortcuts and solutions.

Learn how to…

  • Get up and running fast with the Unity 5 game engine and editor
  • Work efficiently with Unity’s graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unity’s terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unity’s Mecanim animation system
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Modify desktop games for mobile platforms
  • Apply the “finishing touches” and deploy your games

powrót