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Książki \ Apple

AppleScript: The Definitive Guide, Second Edition Język: 2


Cena Brutto: 163.80

Cena netto: 156.00

Wersja: Drukowana
Autor Matt Neuburg
Liczba_stron 592
Wydawnictwo OReilly Media
Data_Wydania 2006-01-04
Poziom All Levels

Informacje podstawowe:

  • Wydawnictwo: O'Reilly Media
  • Data wydania: 4 stycznia 2006
  • Liczba stron: 592
  • Autor/autorzy:
    • Matt Neuburg


Mac users everywhere-even those who know nothing about programming-are discovering the value of the latest version of AppleScript, Apple's vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling AppleScript: The Definitive Guide, anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows.

Fully revised and updated-and with more and better examples than ever-AppleScript: The Definitive Guide, 2nd Edition explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby.

AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find AppleScript: The Definitive Guide, 2nd Edition to be the most complete source on the subject available. It's as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand.

AppleScript: The Definitive Guide, 2nd Edition begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it into action for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won't find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo.

O autorze/autorach:

Matt Neuburg

Matt Neuburg has been programming computers since 1968. He majored in Greek at Swarthmore College, and received his PhD from Cornell University in 1981. Hopelessly hooked on computers since migrating to a Macintosh in 1990, he's written educational and utility freeware, and became an early regular contributor to the online journal TidBITS. In 1995, Matt became an editor for MacTech Magazine. He is also the author of "Frontier: The Definitive Guide" and "REALbasic: The Definitive Guide" for O'Reilly.

View Matt Neuburg's full profile page.

Zawartość (spis treści):

  1. AppleScript Overview

    1. Chapter 1 Why to Use AppleScript
      1. The Nature and Purpose of AppleScript
      2. Is This Application Scriptable?
      3. Calculation and Repetition
      4. Reduction
      5. Customization
      6. Combining Specialties
    2. Chapter 2 Where to Use AppleScript
      1. Script Editor
      2. Internally Scriptable Application
      3. Script Runner
      4. Automatic Location
      5. Application
      6. Unix
      7. Hyperlinks
      8. AutomatorworkflowAutomatorAutomatorAppleScriptplaces for usingAutomator
    3. Chapter 3 Basic Concepts
      1. Apple Events
      2. The Open Scripting Architecture
      3. Script
      4. Compiling and Decompiling
      5. Compiled Script Files
      6. Script Text File
      7. Applet and Droplet
      8. Scripting Addition
      9. Dictionary
      10. Missing External Referents
      11. Modes of Scriptability
  2. The AppleScript Language

    1. Chapter 4 Introducing the Language
      1. A Little Language
      2. Extensibility and Its Perils
      3. The "English-likeness" Monster
      4. Object-likeness
      5. LISP-likeness
      6. The Learning Curve
    2. Chapter 5 Syntactic Ground of Being
      1. Lines
      2. Result
      4. Abbreviations and Synonyms
      5. Blocks
      6. The
    3. Chapter 6 A Map of the World
      1. Scope Blocks
      2. Levels and Nesting
      3. The Top Level
      4. Code and the Run Handler
      5. Variables
    4. Chapter 7 Variables
      1. Assignment and Retrieval
      2. Declaration and Definition of Variables
      3. Variable Names
    5. Chapter 8 Script Objects
      1. Script Object Definition
      2. Run Handler
      3. Script Properties
      4. Script Objects as Values
      5. Top-Level Entities
      6. Compiled Script Files as Script Objects
      7. Inheritance
    6. Chapter 9 Handlers
      1. Handler Definition
      2. Returned Value
      3. Handlers as Values
      4. Parameters
      5. Pass by Reference
      6. Syntax of Defining and Calling a Handler
      7. Event Handlers
      8. The Run Handler
      9. Recursion
      10. Power Handler Tricks
    7. Chapter 10 Scope
      1. Regions of Scope
      2. Kinds of Variable
      3. Scope of Top-Level Entities
      4. Scope of Locals
      5. Scope of Globals
      6. Scope of Undeclared Variables
      7. Declare Your Variables
      8. Free Variables
      9. Redeclaration of Variables
      10. Closures
    8. Chapter 11 Objects
      1. Messages
      2. Attributes
      3. Class
      4. Target
      5. Get
      6. It
      7. Me
      8. Properties and Elements
      9. Element Specifiers
      10. Operations on Multiple References
      11. Assignment of Multiple Attributes
      12. Object String Specifier
    9. Chapter 12 References
      1. Reference as Target
      2. Reference as Incantation
      3. Creating a Reference
      4. Identifying References
      5. Dereferencing a Reference
      6. Trouble with Contents
      7. Creating References to Variables
      8. Reference as Parameter
    10. Chapter 13 Datatypes
      1. Application
      2. Machine
      3. Data
      4. Boolean
      5. Integer, Real, and Number
      6. Date
      7. String
      8. Unicode Text
      9. File and Alias
      10. List
      11. Record
    11. Chapter 14 Coercions
      1. Implicit Coercion
      2. Explicit Coercion
      3. Boolean Coercions
      4. Number, String, and Date Coercions
      5. File Coercions
      6. List Coercions
      7. Unit Conversions
    12. Chapter 15 Operators
      1. Implicit Coercion
      2. Arithmetic Operators
      3. Boolean Operators
      4. Comparison Operators
      5. Containment Operators
      6. Concatenation Operator
      7. Parentheses
      8. Who Performs an Operation
    13. Chapter 16 Global Properties
      1. Strings
      2. Numbers
      3. Miscellaneous
    14. Chapter 17 Constants
    15. Chapter 18 Commands
      1. Application Commands
      2. Standard Commands
      3. Logging Commands
    16. Chapter 19 Control
      1. Branching
      2. Looping
      3. Tell
      4. Using Terms From
      5. With
      6. Considering/Ignoring
      7. Errors
      8. Second-Level Evaluation
  3. AppleScript In Action

    1. Chapter 20 Dictionaries
      1. Resolution of Terminology
      2. Terminology Clash
      3. Nonsensical Apple Events
      4. Raw Four-Letter Codes
      5. Multiple-Word Terms
      6. What's in a Dictionary
      7. The 'aeutaeut' Resource
      8. Inadequacies of the Dictionary
    2. Chapter 21 Scripting Additions
      1. Pros and Cons of Scripting Additions
      2. Classic Scripting Additions
      3. Loading Scripting Additions
      4. Standard Scripting Addition Commands
    3. Chapter 22 Speed
      1. Tools of the Trade
      2. Apple Events
      3. List Access
      4. Scripting Additions
      5. Context
    4. Chapter 23 Scriptable Applications
      1. Targeting Scriptable Applications
      2. Some Scriptable Applications
    5. Chapter 24 Unscriptable Applications
      1. Historical Perspective
      2. Getting Started with Accessibility
      3. GUI Scripting Examples
    6. Chapter 25 Unix
      1. Do Shell Script
      2. Osascript
    7. Chapter 26 Triggering Scripts Automatically
      1. Digital Hub Scripting
      2. Folder Actions
      3. CGI Application
      4. Timers, Hooks, Attachability, Observability
    8. Chapter 27 Writing Applications
      1. Applets
      2. AppleScript Studio
      3. Cocoa Scripting
      4. AppleScript Studio Scriptability
  4. Appendixes

    1. Appendix A The AppleScript Experience
      1. The Problem
      2. A Day in the Life
      3. Conclusions, Lessons, and Advice
    2. Appendix B Apple Events Without AppleScript
      1. Pure Raw Apple Events
      2. JavaScript
      3. UserTalk
      4. Perl
      5. Python
    3. Appendix C Tools and Resources
      1. Scripting Software and Tools
      2. Scriptable Software
      3. AppleScript Documentation
      4. Writing a Scripting Addition
      5. Writing a Scriptable Application
      6. Portals, Instruction, and Repositories
      7. Mailing Lists
      8. Books
      9. Unix Scripting
  1. Colophon

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